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The Return of L4D4

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Re: The Return of L4D4

Post by Flagmauth on Mon Dec 09, 2013 1:01 pm

As I said, tonight after school when I get the time to set up the thread is the plan. Subject to change in accordance with the conditions in meatspace, of course.

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Re: The Return of L4D4

Post by gaara on Mon Dec 09, 2013 1:48 pm

Are we going to be using D20 or other dice. Or none at all like just make it up as we go?

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Re: The Return of L4D4

Post by Flagmauth on Mon Dec 09, 2013 1:53 pm

I may have d20 rolls take place for skill challenges but, let's face it, they're zombies. Hordes of mooks vs player characters with guns, we'd be rolling d20s every picosecond if I wanted combat rolls.

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Re: The Return of L4D4

Post by Sagansoul001 on Mon Dec 09, 2013 3:03 pm

So what I'm getting from that is we are going to mainly use the dice for skill tests. Yet what are we going to do with combat?
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Re: The Return of L4D4

Post by Flagmauth on Mon Dec 09, 2013 4:58 pm

Type in you shoot a zombie. They're mooks, so Common Infected (run-of-the-mill zombies if you haven't played Left 4 Dead) can be puppeteered and killed in your posts. Special Infected say how you attack them and I'll make a ruling.

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Re: The Return of L4D4

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